Render Software Engineer
Strikerz » All Departments » Development Department » Render Software Engineer
We are looking for a Render Software Engineer to join our team.
5+ YEARS OF EXPERIENCE
FULL TIME
PAPHOS / TBILISI / KYIV / REMOTE
Responsibilities:
Design, implement, and iterate on new and existing render systems;
Work with C++ and shader programming;
Develop features for multiple platforms and different hardware capabilities;
Be aware of performance and memory footprints of different approaches or techniques;
Debug GPU and rendering issues;
Communicate with the teams that use the technology in order to understand their requirements and to define the implementation and improvement needs.
Skills and requirements:
Professional experience with C++ programming;
Knowledge of various graphics APls (DirectX 12, Vulkan) and associated shader languages;
Experience with performance critical programming;
Thorough knowledge of 3D mathematics, rendering algorithms, and data structures;
Ability to accurately predict task duration and understand dependencies;
Experience with general purpose computations on GPUs;
Have awareness of new developments in APls and hardware.
Nice-to-Have:
Knowledge of physically based rendering;
Rendering equation;
BRDF;
Interaction of light with materials and construction of the final image.
Why choose us?
Our team unites creative professionals who have made a great effort to develop a top-quality project for gaming consoles. If you possess experience in game development or are just a gamer to the core, you are welcome to be a part of our international team, where your skills and creativity will be boosted, and the possibility for growth will always be in the game!
We offer:
Competitive salary;
Medical insurance, sick leaves and social benefits;
Relocation package;
Sports compensation;
Online English classes;
Referral bonuses;
Co-working compensation;
Corporate events.
Please send your CV using the form below to apply for this opportunity.